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|
Project Pocket
Technology
Tan
Zen
Pascal Routledge
MSVU
Global
Producers
Tangram math fun while using Pocket
Technology
|
Table of Contents
BYOD Lesson 10: Tan Zen
Outcomes
Subject
|
SCO
|
|
Math
|
E1
|
develop aspects of spatial sense, including perceptual
constancy, perception of spatial relationships, and visual
discrimination
|
E3
|
sort, build, and pattern with 2-D and 3-D shapes
|
|
E4
|
recognize, name, and represent parallel lines and right
angles
|
|
E5
|
recognize, name, describe, and represent parallelograms
|
|
E6
|
recognize, name, describe, and represent triangular,
square, and rectangular prisms and pyramids
|
|
E9
|
sort, build, and pattern with 2-D and 3-D shapes
|
|
E10
|
subdivide and change 2-D figures
|
Lesson 10: Tan Zen
Tangram
math fun while using Pocket Technology
Purpose:
Students are to use their PT to play a geometry skills based
game called Tan Zen. The game is a free
download from the Apple App store.
Students will discover rotation, slide, and flip using geometric shapes
to build Tangram puzzles. Research
indicates that students are more motivated to learn, and will develop a deeper
understanding, if they are using their own devices and they are having fun. As
students are able to integrate their own Pocket Technology (PT) in a school based
learning activity they will be more interested in owning and doing the learning
as they see the activity as meaningful, connected and fun. This use of PT motivates the students to have
fun while learning and therefore developing a deeper meaning of 2D shapes and
their understanding of certain aspects of spatial sense.
Preparation:
The teacher will have to communicate to the students and
parents to download the required app/game called Tan Zen Free at the Apple App
store, or find something similar like Tangram from the Blackberry App World
·
Find the book and read Grandfather Tang’s Story by Ann Tompert
·
Prepare a classroom kit of tangram puzzle pieces
in individual baggies
·
Prepare a selection of puzzles that match the
size of the tangram’s
·
Create a scan code for this link
·
Connect to a math website http://exchange.smarttech.com/details.html?id=xeeb7acfb1f9349eebdb151106f50ad62
·
Post this website on class page
·
Prepare an organization chart naming the
different types of shapes
·
Download an app on the class provided PT – named
Tangram Puzzle
·
Or share the photo using Discovery Education
Network and class writing prompt feature
Materials:
·
Internet/wifi
·
Copy of the book Grandfather Tang’s Story
·
Pocket Technology-with web browsing technology
such as Ipod 4th gen
·
Classroom tablet technology and pocket
technology Blackberry playbook as an example of the PT to access the web
·
Computers
·
Chart paper, marker, and chart stand
Lesson:
I do:
1.
I will introduce what a tangram puzzle piece
looks like and discuss how the shapes are similar, different, name and identify each 2D shape so that the students
are able to discriminate visually between shapes the teacher records their
observations on the organization chart
2.
I will discuss how shapes can be moved around in
different ways, introduce slide, flip, and rotate vocabulary and record these
words on the organization chart
3.
I begin to read the book Grandfather Tang’s Story by Ann Tompert
4.
I identify shapes that we will recognize, name,
describe, and represent triangular, square, and rectangular prisms and
pyramids in the story
5.
Discuss that on each page of the book there is a
character introduced that is capable of being made from the tangram pieces
6.
I explains that we are going to use tangram’s to
build the shapes with each page of the story
7.
I pass out the tangram shapes in bags giving
opportunity to sort, build, and pattern with 2-D and 3-D shapes
8.
I allow time for the students to explore the
tangram puzzle pieces, subdividing the
shapes and changing the position of the 2-D figures
9.
I will explain what parallel lines are and ask
if any students can recognize, name, and represent parallel lines and right
angles in the tangram shapes
10.
After completion of the story students are to
play the game Tan Zen or a similar game found on their devices
You do:
1.
Students will build the tangram shapes as they
follow the story
2.
Students will develop an understanding of how
shapes can be moved around by trial and error method of building the shapes
from the story
3.
Students will discriminate between shapes when
building the tangram puzzles recognizing the different shapes
4.
Students will
sort, build and pattern with the tangram pieces
5.
Students will practice when playing the math
game Tan Zen or other web based tangram game
6.
Students will generate their own puzzle and take
a picture of their puzzle image with their PT and email to me for assessment
We do:
1.
We will discuss the movement and position of the
shapes
2.
We continue to play the game,
3.
We problem solve by trial and error, sharing
tips and tricks, and solutions to the puzzles
We share:
1.
We share to one another the solutions to the
puzzles
2.
We share our pictures of our own tangram shape
that we created, we email the picture to
the teacher- to make a book or collection
3.
We share demonstrating our mastery of spatial
sense and visual discrimination
4.
We describe shapes, prisms, 2D shapes, parallel
lines found in our shapes
Assessment: Anecdotal
·
Did the student successfully work with other
students in a group?
·
Did the student discover new skills integrating
technology?
Differentiation:
Strategies
·
EPA support available
·
Activities can be scaffolded to meet the
individual needs
·
I can assist with the use of PT to move the
shapes by clicking/pointing for the student
·
I can provide additional time
·
I can provide large pictures of the different
Tangram shapes
Assessment Rubric
Project Pocket Technology:
Tan Zen
Name:
__________________________________________
Subject
|
SCO
|
1
low
few |
2
developing
some |
3
competent
most |
4
Proficient all
|
|
Math
|
E1
|
develop aspects of spatial sense, including perceptual
constancy, perception of spatial relationships, and visual
discrimination
|
|
|
|
|
E3
|
sort, build, and pattern with 2-D and 3-D shapes
|
|
|
|
|
|
E4
|
recognize, name, and represent parallel lines and right
angles
|
|
|
|
|
|
E5
|
recognize, name, describe, and represent parallelograms
|
|
|
|
|
|
E6
|
recognize, name, describe, and represent triangular,
square, and rectangular prisms and pyramids
|
|
|
|
|
|
E9
|
sort, build, and pattern with 2-D and 3-D shapes
|
|
|
|
|
|
E10
|
subdivide and change 2-D figures
|
|
|
|
|
|
Total
|
|
|
|
|
||
Comment
|
Appendix
Appendix 1:
Tan Zen
Apple App store screen grab for Tan Zen free
Appendix 2:
QR Code for NVLM
Website address to NLVM website
Appendix 3: NLVM
Screen grab of the actual Tangram Game at http://nlvm.usu.edu/en/nav/frames_asid_268_g_1_t_3.html?open=activities&from=topic_t_3.html
Appendix 4:
Blackberry App World
Screen grab of the game for the Blackberry Playbook found in
the App World
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